It is a Dungeon Master creativity exercise where you choose a creature, a circumstance, and a setting, then create a scenario (summary) and have an open-ended question pertaining to the scenario. The goal is to create adventure ideas and this fun exercise lets you come up with some great stuff quickly.
The one rule used when multiple people are participating is that the last letter of the creature has to be the first letter of the circumstance, and the last letter of the circumstance has to be the first letter of the setting. Once that is done, the next individual to take a turn has to use the last letter of the previous individual’s setting as the first letter of the creature they chose.
Here is the first of my entries on the thread…
Rust Monster Swarm, Magic Gone Wrong, Gedren’s Point
Thanks to a Wizard’s botched magical experiment on a Rust Monster, there is now a large swarm of Rust Monster clones (plus the original) swarming through the local countryside in a ravenous feeding frenzy. (Somewhere between 25 – 40 of them.)
Each time one of the Rust Monster clones is killed, a new one ‘spawns’ to take its place! The characters have two options to defeat the swarm:
1.) Undo the Wizard’s botched magical experiment.
2.) Manage to find the original Rust Monster among the swarm running all over the place and destroy it, thus ending the swarm’s ability to spawn new/replacement Rust Monsters.