Here is the fifth of my entries on bawylie’s “Monster Mash” thread…
Special Note: This adventure idea is based on the premise that these Harpies are far more intelligent than the ones featured in the final D&D Next play packet.
Seductive Harpies, Seeking Slaves, Sorcerer’s Wood
A group of Harpies living deep in the Sorcerer’s Wood is getting ready to hatch a clutch of eggs and decided that having some slaves to serve them during this time is a wonderful idea. They have made plans and preparations, ready to chain the new slaves up and lead them away once they have charmed them with their singing.
The Harpies have begun discretely patrolling the section of the Queen’s Road that runs alongside the Sorcerer’s Wood. The traffic through here is fairly regular and promises to deliver some prime slaves for the Harpies.
At the moment, five individuals who were travelling alone (2 were paired up) have been charmed and led away into captivity. One of the travellers was a well-known Cleric who was expected to arrive in the nearby town of Baywynne two days ago. Her failure to arrive has the local populace concerned and led the town council to ask the characters to investigate.
Will the characters be able to find clues that will lead them to the missing people and the Harpies’ secret lair deep in the Sorcerer’s Wood? Can they survive the other dangers that lurk deep in the woods? Or worst case scenario, will the characters end up serving the Harpies as well?