Fiona Fairweather, Female General Merchant (NPC)


Here is another of the wonderful and fun NPCs that I have created for the community module being put together over at the Wizard’s D&D Community forums!
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Zahara Willowrose, Female Herbalist & Alchemist Supplier (NPC)


As work continues on the community module for use with the 5th edition of D&D, I will be posting more of the NPCs I am working on. Here is the second one…
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Daronna Dawnforge, Female Armourer & Blacksmith (NPC)


There is a fun new project started over at the Wizard’s D&D Community forums where members are working together to create a community module for use with the 5th edition of D&D! I am a part of the project and here is the first of the NPCs that I have been working on…
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Strong Emotional Investment In D&D Characters


The RPG playing people who have gotten to know me seem rather surprised by how emotionally attached I become to my characters, but there is a reason for that.

When I create a new D&D character, I take it seriously in my own unique way rather than just “throwing something together”. It does take me a while to finish creating new characters time-wise, but each step is looked at, thought over, guided by intuition, and considered with one thing in mind:

If through some supra-natural act I woke up as this person tomorrow, would I, could I actually be happy living as and just “being” this individual?

That may seem a bit like overkill just for creating a D&D character, but I find these characters to be extremely enjoyable, fun, and memorable to play. I also get to let a lot of myself shine through with these characters as well.

Perhaps there will be a day when I can be more relaxed about the characters I create and play, but until then, I will keep pouring a nice touch of “heart and soul” into each and every one of them.

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Character Creation With A Twist


Pretty much everyone I have ever interacted with who plays D&D starts off the character creation process by choosing a class first. From there, they start filling in the details and eventually end up with an image in mind of what the character looks like. With the release of 5th Edition D&D, I have been using an alternative process and am here to share that process with any who are looking for a different approach to character creation.
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Save The World Scenario – Battle At Sea

Here is a really off-the-wall idea inspired by the movie Star Trek II – The Wrath of Khan. The basic setup runs as follows:

Two Sailing Ships

One that is a smaller, faster ‘Cutter’ type (say a Longship) under the control of the baddie and one that is a larger ‘War Cruiser’ type (Galley or Warship) carrying the characters.


An evil Wizard (or similar type of character such as a Cleric serving their deity) with dreams of power and glory has a magical object that they have crafted or found after a long quest. The object is capable of ripping a hole in the fabric of the Prime Material Plane. They could be trying to ‘access’ the Elemental Plane of Water, the Nine Hells, or another plane of your choice so that pure and utter chaos spews forth. Sailing Ships #1 The real twist that brings in the sailing ships is the need to have the object in just the right place geographically when the stars and/or planets align. This could be a point at open sea, an island with a ‘lost’ temple, or a unique location of your choice. Proper placement is necessary to activate the object and rip a portal/opening into existence. Sailing Ships #2 Obviously, the NPC in question thinks they can control the outcome or will receive a great reward from the ‘powers that be’ on the other side, but it is pretty much a suicidal pursuit. The object is going to destroy everything within a set distance when it activates. The characters are facing a time crunch to stop the baddie from succeeding with their plan (the object will activate at a set time of day or night once in position). Can they find the rogue ship in time and stop the baddie from activating the object? What will they do if the baddie succeeds in activating the object? Sailing Ships #3

Other Notes

1.) You could even go so far as to have a severe bank of fog in the area for the ships to hide in, thus replicating the nebula battle portion of the movie. A fight between the ships in the fog bank could be done via magic spells such as Fireball or weapons fire like flaming arrows, etc. 2.) If you were looking for an epic end battle, you could have unexpected help appear in the form of Merfolk or other ‘citizens’ of the sea joining in to help save the day.

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Monster Mash – Seductive Harpies

Here is the fifth of my entries on bawylie’s “Monster Mash” thread…

Special Note: This adventure idea is based on the premise that these Harpies are far more intelligent than the ones featured in the final D&D Next play packet.

Seductive Harpies, Seeking Slaves, Sorcerer’s Wood

A group of Harpies living deep in the Sorcerer’s Wood is getting ready to hatch a clutch of eggs and decided that having some slaves to serve them during this time is a wonderful idea. They have made plans and preparations, ready to chain the new slaves up and lead them away once they have charmed them with their singing.

The Harpies have begun discretely patrolling the section of the Queen’s Road that runs alongside the Sorcerer’s Wood. The traffic through here is fairly regular and promises to deliver some prime slaves for the Harpies.

At the moment, five individuals who were travelling alone (2 were paired up) have been charmed and led away into captivity. One of the travellers was a well-known Cleric who was expected to arrive in the nearby town of Baywynne two days ago. Her failure to arrive has the local populace concerned and led the town council to ask the characters to investigate.

Will the characters be able to find clues that will lead them to the missing people and the Harpies’ secret lair deep in the Sorcerer’s Wood? Can they survive the other dangers that lurk deep in the woods? Or worst case scenario, will the characters end up serving the Harpies as well?


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